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Life is feudal wiki vor
Life is feudal wiki vor













life is feudal wiki vor

Any player who has access to a trading post will be able to store a few of his belong in his personal cell. The basis of the economic system of Life is Feudal: MMO were "Trading posts." A trading post could be built by any player at any point of the map. This is fraught with the acquisition of the status of Criminal, which allows any player to kill and rob the holder of the status without the risk of losing karma himself, as well as a serious decrease in skills after death.

life is feudal wiki vor

For example, if a player kills innocent people, marauds on the remnants of cities, invades foreign lands or robs graves, the indicator of his karma will be relentlessly reduced. Depending on the actions of the player, his karma could be lowered or increased. In total, several types of monuments are distinguished: NameĪnother important component of social interaction was the element of karma, which makes possible to determine the alignment of the character.

life is feudal wiki vor

The monument itself can be improved with time, this will allow the guild to expand their claim further. In the case of absence of systematic sacrifices, the guild risks to lose the monument, which is fraught with the loss of all guild lands. In the presence of systematic offerings, the radius of the guild claim will increase and spread to a set number of tiles based on tier. To maintain the land claim, the monument must be regularly presented with sacrifices with valuable items. The Town Claim will remain invulnerable during judgement hour. During Judgement Hour, the primary time that fighting takes place in the game, ALL items on the realm claim will be vulnerable to attack by enemies, as well, any claims that are placed in the influence zone of another guild can be used by the guild leaders. This Influence Zone was a feature added to stop people from putting up private claims to harass guilds. The guild claim was divided into three parts: The town claim, a 20 block diameter circle that radiates out from the monument, the realm claim, which expands as your monument upgrades and the influence zone which is a zone that determines how far your guild influence reaches. Īfter the construction, a certain number of land property or a claim was held by guild. The guild monument is a structure in the form of a sword thrust into the ground. After a guild claimed lands, the number of registered members must have remained at or above 10 for the monument to keep standing and the lands to remain property of the guild.

life is feudal wiki vor

Establishing a guild only required one person, but the holding of a "Guild Claim" required at least 10 players to be officially registered as a member of that guild. This feature allowed players to divide duties between community members to quicken in-game progress. Life is Feudal encouraged players to collaborate via its guilds system. Players could dig tunnels, create canyons, mounds, lower and raise the ground according to their own needs. However, only soft ground material could be raised or lowered, and there were limitations in modifying the terrain depending on the fall off mechanics of the material. When lowering terrain the players gains a chunk of material removed from the ground while it costs 1 chunk of material in raising the ground. In Life is Feudal, terrain could be modified by either lowering or raising the tile by 0.1 from its height. In-game terrain was divided into cells, each of which is assigned a height value relative to sea level. Life is Feudal: MMO's gameplay occurred in a persistent 21x21 km map and included mechanisms for guilds of players to claim land and build trade routes.

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Life is Feudal: MMO supported full terraforming of the environment, free construction, a branched system of crafts, survival elements, a non-armored combat system and realistic physics.















Life is feudal wiki vor